![]() Attacking, digging or using items forces them to stand still for a few beats.Unlike fast enemies or Chaunter itself, slow enemies are allowed to wield weapons, overriding their usual attack!.Slow enemies such as Skeletons or Golems can move quickly while possessed.For example, a possessed Red Dragon breathes fire using the two spell buttons. ![]() All enemy abilities are mapped to the action and spell slots.Possessing an enemy lets Chaunter take full control, copying their health, damage and abilities!.Striking enemies with the Lantern gradually takes over their soul, allowing Chaunter to possess them after dealing enough damage!.Wields the Lantern, which has the range of a dagger and provides a small amount of light.A frail, ghostly being who starts with half a heart, which cannot be increased by any means. ![]() When held in place, the Zweihänder acts as a barrier against enemies, preventing them from walking into the tile it occupies.Rotating the sword takes a full beat and causes Klarinetta to stand still momentarily.Diagonal movement buttons swing the Zweihänder around in a quarter-circle or half-circle, attacking enemies on several tiles at once.The Zweihänder follows Klarinetta’s movement, striking any enemies in its way. ![]()
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